IET Puzzle Panels

lab The IET have sponsored the design of five table-top stand-alone panels, each featuring two STEM activities, and prototypes have been constructed (the pic shows four boards close to completion).

Students/pupils working as teams start on the first panel with a time of 2,000 seconds allocated. They progressively move along 5 panels, with the aim of completing the 10 tasks before the clock times out. If they succeed, a latch on a clear Perspex box on the last panel is activated, and the door opens to give them access to the prize.

The tasks are designed under the following constraints:

(1) Activities must be familiar but novel, should be intuitive with an interesting twist (no instructions need to be provided)
(2) Can be solved by ‘trial-and-error’ but the use of strategy will save a lot of time
(3) Tasks can be selected for primary school- secondary school – university level difficulty under main computer control
(4) There should be no computer/keyboard/screen tasks
(5) Task details will change on each run so that the puzzles can be attempted many times

The following topics were chosen:

Task 1: Number supplied on display; feed it through a calculation flowchart and enter the correct number. Different flowcharts available.
Task 2: 4 coloured lights lit in a mathematical sequence. Predict and enter next 2 in the sequence.
Task 3: Voltage displayed (e.g. 3.5). Combine resistors to generate that voltage from 12V.
Task 4: Use laser gun to hit more than one target (prisms, diff grating, mirrors, beam splitters and other components supplied)
Task 5: Learn about AC induction by moving loop along wire; for children doubles up as buzz wire activity.
Task 6: Identify light pattern by pressing corresponding buttons – astronomy theme; For children, find hidden pairs memory game.
Task 7: Control pulses of energy with ultrasonic sensors- teaches about transverse waves, longitudinal waves, resonance/standing waves, dispersion; For children, make nice patterns.
Task 8: Combinational logic problems.
Task 9: Alter length of pendulum to match frequency of flashing light. Equation supplied.
Task 10: Sequence of musical notes – correctly identify if notes higher or lower than previous (Parson’s code).

Some of the activities are simulated below. These will allow students to practice before facing the real panels.

Tasks
1. Understanding Flowcharts
2. Light Sequences
3. Ohm's law
4. Connecting Logic Gates